Senior Technical Artist - Art & Audio, Metaverse

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
At Improbable, we’ve been venturing into unexplored territory for over a decade, seeking new ways to connect people and amplify their lives. We’re shaping virtual worlds of unprecedented scale for the gaming, web3, defence, and related sectors, creating world-changing technology from Morpheus to M2. With us, you’ll tackle questions that no one else is asking and find answers that define the future.
 
We’re leading the way in defining what the metaverse can be. This is where you get to explore interconnected, immersive, exciting worlds that have never been seen before and where you decide what the future looks like. Are you ready?

Your Opportunity:

  • Have a heavy involvement in the creation of Technical Art processes, pipelines, and discipline.
  • Give constructive critique on the quality of the Technical aspects of Art within the game.
  • Be an example of ‘what good looks like’ within the Technical Art team.
  • Improve the overall quality of all Technical Art features on the team by setting an example with their work and guiding others through constructive, creative feedback.
  • Take ownership of complex or challenging Technical Art tasks, delivering on time and to a high level of quality.
  • Be able to proactively support the Art team in regards to technical art support and guidance.

Why You're Made For This:

  • You're fundamentally a Technical Art Generalist with a wide breadth of skills and experience. 
  • Master of the principles of Technical Art - a true subject matter expert including: Specialisation in at least 1 area of the technical art discipline (including but not limited to Environments, Characters, Pipelines & Workflows, Procedural Systems, Destruction, Game Engine Automation / Optimisation) 
  • 2d & 3d Optimisation processes 
  • An expert in the processes involved in taking assets from conception to game integration. 
  • Excellent understanding of how to set up art assets up in UE4 and capable of setting the technical benchmark for all assets in the game. 
  • Knowledge and Experience of Setting up Material Networks and delivering Lighting solutions. 
  • Self-motivated toward solving creative problems for the team. 
  • Working with pipelines that support multiple delivery platforms (PC, Console and Mobile)
  • Excellent in self-managing workloads through Jira or another tracking methodology.
  • Excellent in identifying issues and proposing solutions that improve the Technical Art process or discipline.
  • Exceptional skills in Art packages with mastery of at least of the following: - Autodesk, Maya, Python and or C++, Unreal Engine (UE4)
  • With sound knowledge of some of the following DCC Tools and Pipelines: Blender, Houdini, Substance Painter, Zbrush, Perforce, Adobe Photoshop
  • Able to create workflows and tutorials that guide the entire Technical Art effort.
Everyone brings different experiences, perspective, knowledge and skills that makes each one of us brilliant. You don't have to meet all the requirements and experiences on this job advert to apply for and be successful in this role.

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