At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
Program Management lives within the Improbable Engineering Operations function, sitting cross-functionally across our engineering, marketing and customer-facing teams in the Games Business Unit.
“A Technical Program Manager helps self-organising organizations achieve company goals with just enough process to be predictable, scalable and continuously improving”
It’s our responsibility to empower teams to support the delivery of multiple projects and to help teams anticipate and mitigate risks, track and communicate timelines to the wider business and Executive leadership, while continuously evolving teams’ roadmaps to align with the company-wide strategy.
For a comprehensive overview of the role and team, visit our briefing pack: Link
Areas for Impact
As a Technical Program Manager in the Games Tech Unit, your role sits cross-functionally across our Engineering and Commercial teams. You are responsible for empowering cross-functional teams of engineers and managers to deliver multiple concurring projects as you anticipate and mitigate risks, track and communicate timelines to business and leadership, and continuously evolve their roadmap to align with our dynamic company strategy.
You are accountable for the alignment of our Product roadmap with our customer integration projects with globally distributed partner studios, devising strategies and tactics aimed at expanding and maximising the success of our portfolio of projects built on Improbable Multiplayer Platform.