Improbable has created SpatialOS: a networking solution combining low latency, tools for faster iteration, and a ready-to-go architecture capable of supporting innovative games.
Now the Improbable Defence division, building on the backbone of SpatialOS, has combined world class scientific modelling, market leading AI, mission specific user interfaces and a uniquely flexible and secure deployment model to create a powerful simulation platform tailored to the needs of the military.
Our mission? To enable the most realistic and effective military simulations ever experienced, making defence users more effective on operations and decreasing the cost of military preparedness.
The platform, tools and data framework that we are developing enable modellers and engineers to create and run some of the largest, most complex, and realistic simulations ever built. These simulations enable government and defence organisations to better understand and prepare for action in complex environments so that they can preserve peace and minimise damage and loss of life.
You will build the high availability and fault-tolerant service architecture required to support many users concurrently performing data analysis, running simulations, participating in training exercises and interrogating results.
Our core engineering teams are focussed on building complete product solutions to tough engineering problems. Overview of our division: bit.ly/2lt8DnI
Write coherent, well-structured and efficient C/C++ or Go code with a particular emphasis on high-performance engineering.
You are a C/C++ developer or Go developer with a passion for producing highly performant software.