Technical Sound Designer

London | Improbable Games UK

Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.

Audio in our games will change player experiences like nothing else, it’s a crucial area that requires inspiration, passion and discipline expertise in the field of computer game audio development. 

Areas of Impact

  • Design and implement high quality audio assets within Audiokinetic’s Wwise and UE4 
  • Manage Wwise project organization, structures, gameplay parameter setups and performance/memory optimizations
  • Scope and manage delivery of owned content areas along-side the audio director
  • Work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and game-play needs
  • Collaborate with various disciplines (art, design, and engineering) to ensure audio systems are incorporated into all aspects of game-play
  • Help define the audio vision of the game by working with the audio director and sound team
  • Define and apply best practices of technical audio workflows and systems
  • Troubleshoot and debug audio tools, systems and functionality

We'd like to hear from you if you...

  • Have 2 years of professional sound design experience in the video game industry
  • Are credited with at least 1 published AAA title
  • Are highly skilled with Audiokinetic’s Wwise
  • Have substantial knowledge of UE4 scripting tools and workflow (Familiarity with C++ is a bonus)

  • Have knowledge of and experience with building and maintaining modern audio systems for AAA title (spatial audio and procedural level markup is a bonus) 
  • Have experience with audio recording, processing and mixing techniques
  • Are proficient with audio software tools
  • Understand the technical audio constraints regarding audio implementation of current console platforms & PC to accurately predict task duration and understand dependencies
Please include a portfolio with your application that showcases in-game examples of your sound design and implementation.
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While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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