There's a better way to make games

Experiment more. Innovate faster. Minimise your risk.

Increase AI, scale and player count

Watch how our studio, Midwinter Entertainment, is using SpatialOS to create the deeply immersive world of Scavengers.

Dig into the detail

Bigger, richer worlds – faster

Why compromise on game design? Improbable Games Canada is streamlining development to maximise speed and innovation.

Dig into the detail

Explore new gameplay possibilities

Watch how Multiplayer Networking sets Improbable Games UK free to discover new, more meaningful ways for players to connect.

Meet the studio heads

Josh Holmes: Midwinter Entertainment

Formerly the Executive Producer and Studio Head at 343 Industries, Josh Holmes runs Midwinter Entertainment, our Seattle-based studio.

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Aaryn Flynn: Improbable Games Canada

Having cemented his reputation as GM of BioWare, Aaryn Flynn now leads our games studio in Edmonton.

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John Wasilczyk: Improbable Games UK

Ex Epic Games and EA-DICE, John Wasilczyk is an industry veteran and leads the Improbable Games UK studio.

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Multiplayer Networking from Improbable

We’ve engineered our networking stack, SpatialOS, to help studios de-risk development and empower designers to explore new gameplay possibilities.

The multiserver architecture optimises networking for any genre of real-time multiplayer game. It’s engine agnostic, so you can explore additional AI, extended scale and increased player count while sticking with the workflows you’re used to.

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Get started

You can get started with the SpatialOS networking stack for free. And if you have any questions, contact us any time.

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Keep up with Improbable

We’re always developing new ways to make multiplayer development easier, faster and more economical. Leave us your details and we’ll keep you up to date.

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