As Scavengers launches, Josh Holmes, CEO and co-founder of Midwinter Entertainment, tells how his studio built the ambitious PvEvP shooter in partnership with Improbable, a union that evolved beyond SpatialOS to create Improbable Multiplayer Services (IMS).
Testing is a critical part of the development cycle, but it can also be an opportunity to create and refine processes within your time. Learn more about our testing workflow and how we expanded the Scavengers lobby to 100k CCU
Launches are stressful. Years of work culminate in a moment of truth: will players like your game? Will they keep coming back for more? With all this uncertainty already in the air, you need your backend tech to just work.
Simulated players is a powerful tool that can be used in several tests in your games. In this presentation, Teri Drummond of our Partner Engineering team shows how simulated players were used in the development of Scavengers.
Boost your launch confidence by finding out how you can make the most of every new opportunity that arises during game development.
How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers
Find out how Midwinter Entertainment put a spin on the action shooter by creating a large, AI-heavy dynamic world
There's a good reason studios develop multiplayer games. Apart from the creative challenge of real-time action, they're profitable. But how do you keep operating costs down with unpredictable performance? We speak to Manuel Karg, CEO & Founder of zeuz to find out.
Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experience, while staying laser-focused on finding the fun.
Following our recent massive interactive live event (MILE), Rob Whitehead, Improbable Co-founder and Chief Product Officer, talks about the architecture behind ScavLab, an experimental sandbox used to create and test high-density experiences for games.
Improbable and Midwinter Entertainment Bring More Than 4000 Scavengers Players Together in a Single Game World
Virtual world technology company helps its US game studio to host thousands of players simultaneously in ScavLab, in an experimental, large-scale public event
Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.