The cost of creativity: balancing innovation with commercial success
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable is pleased to welcome Natalia Strauch to our executive leadership team as Chief People Officer.
Midwinter Entertainment kicks off Closed Beta testing for its free-to-play game PvEvP Survival Shooter Scavengers on PC.
Improbable’s Defence business has been awarded a second contract to continue Single Synthetic Environment Technology Demonstrator for UK Strategic Command
Former Secretary of the Air Force Deborah Lee James, Former Under Secretary of Defense for Policy Dr. Jim Miller and former Under Secretary of Defense for Intelligence Dr. Michael Vickers Join Improbable LLC’s Board of Managers
UK technology company contributes synthetic environment expertise to Royal Society’s RAMP pandemic modelling project, massively increasing the speed of combined models representing pandemic spread by factor of 10,000.
Multiplayer development is a complex and expensive business. In this presentation, delivered at Devcom in August, Manuel Karg explores how developers can embrace technological innovation to minimise the Total Cost of Ownership.
We’re always looking for talented engineers to join our Partner Engineering team. To find out what they do, why they do it, and why Improbable has just won a gamesindustry.biz Best Places to Work award, read on.
CEO & Founder of zeuz, Manuel Karg, digs deep into operational costs to discus how best to mitigate risk and prepare your game for success.
We caught up with David Ryšánek, one of the creators of Confer-O-Matic, a platform for massive events in an open 3D world.
Improbable secures pathfinder technology demonstrator contract with British Army. Read more about it here.