The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Avoid the mounting costs of multiplayer games with hybrid cloud

15 June 2021

There's a good reason studios develop multiplayer games. Apart from the creative challenge of real-time action, they're profitable. But how do you keep operating costs down with unpredictable performance? We speak to Manuel Karg, CEO & Founder of zeuz to find out.

How Scavengers is launching across multiple platforms and stores with cross-play

14 June 2021

Find out why partnering up allows Midwinter Entertainment to capture a wider target audience and improve player experience, while staying laser-focused on finding the fun.

Intimacy at scale: Building an architecture for density

2 June 2021

Following our recent massive interactive live event (MILE), Rob Whitehead, Improbable Co-founder and Chief Product Officer, talks about the architecture behind ScavLab, an experimental sandbox used to create and test high-density experiences for games.

Improbable and Midwinter Entertainment Bring More Than 4000 Scavengers Players Together in a Single Game World

1 June 2021

Virtual world technology company helps its US game studio to host thousands of players simultaneously in ScavLab, in an experimental, large-scale public event

Finding the fun: How Midwinter Entertainment improved Scavengers gameplay with rigorous testing

27 May 2021

Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.

5 qualities that would have made Arnie Aldrich the best TDM in history

21 May 2021

Arnie Aldrich was one of 3 people tasked with working out how to get the crew of Apollo 13 home alive. Our defence and national security division is looking for Technical Delivery Managers who also have The Right Stuff.

Focus on the magic: how we found the freedom to create Scavengers

13 May 2021

As Scavengers launches, Josh Holmes, CEO and co-founder of Midwinter Entertainment, tells how his studio built the ambitious PvEvP shooter in partnership with Improbable, a union that evolved beyond SpatialOS to create Improbable Multiplayer Services (IMS).

An evolving ecosystem for operating and developing GaaS – launching autumn 2021

28 April 2021

As we launch Scavengers, we look at how Improbable has evolved Improbable Multiplayer Services, an ecosystem of technology, services and solutions designed to help ambitious developers and studios create the next generation of games as a service.

Microsoft and Improbable Announce Global Partnership for the Defence and National Security Sector

8 April 2021

Microsoft and Improbable Announce Global Partnership for the Defence and National Security Sector. Enterprise cloud leader and synthetic environment company collaborate to accelerate delivery of next-generation capabilities

Improbable Appoints Professor Jordan Giddings and Rob Solly to Lead Innovation in Defence Applications

31 March 2021

New hires will help UK technology company enable deeper collaboration between governments, armed forces and private sector and strengthen the safety and prosperity of the UK and its allies